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Having the ‘Vikings of Cambridge’ come to raid you felt a bit… off. These are the smaller factions located between East Angle and Northymbre, that represent the individual territories that existed there.
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We did have all factions in their modern names for a while, but it didn’t feel right, especially when it came to the Five Boroughs in the Danelaw and the settlements around there. With names in-game we’ve decided to stay true to the era, West Seaxe instead of Wessex for example. There’s a few things to talk about here, first the naming convention used, second how we approach the distribution of factions from a game design perspective, and third the history of the era and how we went about researching it. There have to be adjustments for the needs of the game, but we’re starting with the reality and editing from there.Īnd all that detail allows us to paint a pretty accurate picture of the time period as well. The overall map is comparable in size to the whole Grand Campaign map in ATTILA.ĭoing a map this zoomed in allows us to use actual terrain height data as the basis for the height maps we use for both battle and campaign. You can see how it allows for us to put a lot of detail into the coastlines, especially in the Western Isles of Scotland. It’s 23x bigger, resulting in the largest, most detailed version of the British Isles featured in a Total War game. Here we compare the size of the British Isles in the Thrones to how they appeared in Total War: ATTILA. The best way to illustrate how this isn’t the case and to show how big the campaign map for Thrones of Britannia will be is to do a side by side comparison. Some assumed we were talking about something similar to a Campaign Pack DLC, or that the campaigns in Saga titles would be smaller than in our other games. When the Total War Saga brand was announced, there was a lot of discussion about what kind of size the games would be. Today we are revealing the campaign map, showing you all the factions, provinces, and settlements of the British Isles in 878 AD.
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Welcome to the second Thrones of Britannia blog from Lead Developer, Jack Lusted, and it’s a big one.
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