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There's a fast-travel system which servers can disable if they'd rather things be more realistic, allowing players to get back to the front lines. There's no base-building (if your faction's HQ goes down, game over) and no artillery either, so players need to clear out each stronghold properly, instead of just shelling them and sweeping out the survivors. Unlike some Capture The Island variants, Warlords trims things back a bit for accessibility's sake. Warlords debuts with five maps if you have vanilla Arma 3, and another two scenarios if you own the Apex expansion, plus editor modules to make more. You can see a full developer breakdown of the Warlords mode here. Each player gets up to nine AI units under their command, making for some potentially very large encounters when multiple squads collide over a contested point. A trailer for the new mode is below.Ĭapture The Island has long been one of the most popular multiplayer modes for the Arma series, largely due to it equally supporting drop-in/drop-out casual play and more serious squad tactics. Clear out camps, capture territory and gain resources to spend on new units and push further into enemy lands until one home base falls. Between them lie towns and bases populated by neutral enemy NPCs. Two teams (or one against AI, or just a solo player, even) start in bases on opposite sides of one of Arma 3's big maps. Today, Bohemia Interactive rolled out Warlords, a free new multiplayer mode based on fan-favourite Capture The Island. Arma 3 might be in the tail-end of its time, but there's life left in the old military sandbox.
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